ganero.blogg.se

Secret laboratory
Secret laboratory









secret laboratory

Now that you have your keycard, you will need to find your way to heavy containment. Repeat this process until the card is either red, blue, or the highest level, black. Set the machine to the Fine setting, drop the keycard inside, and push the button. The Scientist is usually a disliked class.Īs mentioned before, you will want to do the same process with your keycards as any other class. You will also need to communicate with other players and find Security Guards that can help you escape. This way you can skip the extra steps and head straight for the refinery machine. An advantage that the scientist has, is spawning with a keycard. Scientists begin by starting off either in heavy containment or in various areas around the map. Enemies – D-Class, Chaos insurgencies, Serpents Hand, and SCP.Allies – Nine Tail Fox and Security Guards.Disadvantages – Low in numbers + spawn near SCPs + usually harassed.You will then want to go to your right and you will then be spawned in as a Chaos Insurgency. Once through that door, there will be a second door that will lead you to the catwalk.įollow the catwalk until you reach the bottom. At this open parking area, you will find a door leading to the catwalk. Whether you came up in from gate A or B, you will need to make your way to the Nine Tail Fox spawn. Gate A and B both have a elevator to take you up to the surface. Once in here, navigate to gate A or B to get to the surface.

secret laboratory

You will need to move fast because once it starts that cycle it is a short window for you to make it through. Watch out for the tesla gates! The way to get passed these is to stand close to them and wait for the electricity to start, your perfect time to jump through is directly after it goes off. Be cautious in heavy containment as the majority of the SCP’s spawn in here. Once past these doors, you are in heavy containment. Find the doors that indicate you are going into heavy containment. Now that you have the keycard to escape you will need to get out of light containment first. You will want to keep doing this process until your card is a high enough clearance for you to escape: red, blue, or the highest, black. The doors will close for a few seconds and then your card will be in the output door. Go back to the console for the machine and push the button. You will then want to go into the intake door and drop the card inside. Once inside, set the machine to the Fine setting. it will be in a large locked door and require a keycard to open. Lockers (Flash light, keycard, ammo, and meds)Īfter obtaining a keycard you will need to find your way to this room. Looting dead security guards and nine tail fox keycards often gives you more access to doors and better weapons.įinding – If you don’t feel like having blood on your hands or digging through your dead fellow inmate’s pockets, you can find keycards around the map! Even though it seems like a simple task, you will need to be alert due to whatever the cause of their death was. Looting – In the majority of cases, you will see your fellow convicts dead on the ground and often having loot surrounding their body. If at all possible, killing a security guard or nine tail fox is much more profitable however, it is a much harder task to pull off. Killing – If you find yourself with a weapon as a Class-D, you will want to try to kill a scientist first, as they are the easiest to kill. Killing a Scientist, Security Guard or Nine Tail Fox.Since this game is centered around communication, Class-D inmates can collaborate with their fellow inmates to successfully escape. As Class-D maneuvers through the facility, they need to collect keycards and avoid all threats. Enemies – Scientist, Security Guards, Nine Tail Fox, Serpents Hand, and SCPĬlass-D Personnel begins by starting off in a containment cell with other inmates.Disadvantages – Lack of starting equipment + spawn near SCPs.











Secret laboratory