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Loop hero alchemist tent
Loop hero alchemist tent






  1. #Loop hero alchemist tent full#
  2. #Loop hero alchemist tent pro#

In the meanwhile she and her special assistants (yes, you fight multiple enemies) hit you hard. The key in this fight is DPS, DPS and DPS, as the Priestess sports a number of defences you must break until you can damage her. You’ll kick the bucket eventually.ĭefeat the boss of Chapter II: the Priestess. If you get impatient, do expeditions without upgrading your gear.

#Loop hero alchemist tent pro#

I’m not a pro gamer, so this was easy enough for me. You’ll get this soon enough together with the Groundhog day achievement, but if not, wait for the later chapters that increase your resource caps, and then increase your changes of joining the choir invisible by not upgrading your gear etc.ĭie a total of ten times across any number of expeditions. Smith's Forge - Unlocked by building the Smithy in your campĬhrono Crystal - Unlocked by defeating the first boss.You lose resources by withdrawing from an expedition when not close to your camp (40 % of what you’ve gathered) or dying (70 %). Outpost - Unlocked by building the War Camp in your camp Reed - Unlocked by building a Bridge at your camp and then created by building a river card next to the path Hungry Grove - Build a Blood Grove adjacent to a Burned Forest or Oblivion the adjacent Forest/Thicket tile once placedīandit Camp - Automatically generated every 2 Village tiles placed

#Loop hero alchemist tent full#

Every 3 Swamp cards played thereafter will generate a Witch Hut card into your hand (not automatically placed/created)īookery - Unlocked by building a Library at your campĪbandoned Bookery - Complete the full 20 loops and drain all the charges of a Bookeryīlood Grove - Unlocked by building a Field Kitchen and must be placed adjacent to a Forest/Thicket tile

loop hero alchemist tent loop hero alchemist tent

Witch Hut - Requires the Herbalist's Hut to be upgraded to Level 3. Goblin Lookout - Build a swamp adjacent to a Goblin Camp Goblin Camp - Automatically created every 10 Rock/Mountain cards played

loop hero alchemist tent

Road Lantern - Automatic tile in your deck at the start of the game Shipwreck - Place a Battlefield adjacent to a River Vampire Mansion - Automatic tile in your deck at the start of the gameīattlefield - Automatic tile in your deck at the start of the game Spider Cocoon - Automatic tile in your deck at the start of the game Village(?) - Automatically created every 10 Forest/Thicket cards playedīridge - Unlocked by building a Bridge at your camp and then created by building a river card on the path Swamp - Unlocked by building a Herbalist's Hut at your camp Ruins - Unlocked by building a Supply Depot at your camp Overgrown Field - Created by building a field next to a Village(?) tile or by using an Oblivion card on a village adjacent to an existing field Ransacked Village - Place a Vampire Mansion adjacent to a VillageĬount's Land - Created 3 loops after a Ransacked Village is createdįarm - Unlocked by building a Farm in your camp Village - Unlocked by building the Gymnasium in your camp Grove - Automatic tile in your deck at the start of the gameīlood Path - Overlap the aoe of two Battlefields on the road This is the basic starting state of every road tileĬemetary - Automatic tile in your deck at the start of the game Wasteland - Automatic from start of game. This is the obvious start point of each loop (Note: all tiles will be organized by placement type)Ĭampfire - Automatic from start of game.

loop hero alchemist tent

Most of them you will get through natural play but the list of tiles is as below: You will need to alter your "deck" of tiles by selecting the icon in the top left when prepping for an expedition. Much like the description suggests, you are required to unlock and generate every tile over the course of all your runs (unlocking the tile without placing it does not count).








Loop hero alchemist tent